| Guilds features | |
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+5♣R.I.P. Michael Jackson♣ pkowns121 Death the Kid !Bacon Lord! Timitsego V2 9 posters |
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Guest Guest
| Subject: Re: Guilds features Wed Jun 10, 2009 5:08 pm | |
| - TDawg wrote:
- I also heard that guilds get their own special Houses
I IZ CALLING ZEE UBER ROOM!! |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Thu Jun 11, 2009 10:49 am | |
| - Death the Kid wrote:
- but do you really want someone like him following you around saying "nAAAAAAAGGGGGGGEEEEEEEEEEEYYYYYYYYYYYYYYYY" ?
No, nobody is waiting for that..Poor nagey. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Thu Jun 11, 2009 8:41 pm | |
| Guilds should have thier own symbol...yea | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Fri Jun 12, 2009 1:32 pm | |
| - Ekir wrote:
- Guilds should have thier own symbol...yea
Something more like a guild logo...But it would be kinda hard to let all people implent things like that in game. | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Tue Jun 16, 2009 1:04 pm | |
| - Timitsego V2 wrote:
- Ekir wrote:
- Guilds should have thier own symbol...yea
Something more like a guild logo...But it would be kinda hard to let all people implent things like that in game. yea, it's take forever and no one wil want to wait for them to happen | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Wed Jun 17, 2009 5:28 pm | |
| Were talking about this alot.. Will guilds be anything like this at all? | |
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pkowns121 Seppy's Death Knight
Posts : 65 Join date : 2009-05-20
| Subject: Re: Guilds features Wed Jun 17, 2009 7:03 pm | |
| yay there putting out houses guild village will be her soon XD | |
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xRei Seppy's Elite Shadow Doom General of Doom
Posts : 312 Join date : 2009-05-19 Age : 29 Location : ~Timmehs houze
| Subject: Re: Guilds features Wed Jun 17, 2009 7:04 pm | |
| Well, I found an interesting solution to that in a stupid game I played. The guild logo is a customized square. The guild leader changed the color of each mini square within that square to make up a picture or emblem. It looks lame when you zoom in though. AE really should let me upload something cool ._. | |
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pkowns121 Seppy's Death Knight
Posts : 65 Join date : 2009-05-20
| Subject: Re: Guilds features Wed Jun 17, 2009 7:05 pm | |
| swwweeeeeet Guild logos.... what would be ourz an lol cat??..... | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Wed Jun 17, 2009 10:05 pm | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Thu Jun 18, 2009 12:30 pm | |
| The square thing sounds like a really good idea. What if guilds could fight each others villages? You can buy monsters to fight with you (monsters like red dragon costs about 50000 ac) | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Thu Jun 18, 2009 3:47 pm | |
| - Ekir wrote:
- The square thing sounds like a really good idea. What if guilds could fight each others villages? You can buy monsters to fight with you (monsters like red dragon costs about 50000 ac)
that would be a good idea but maybe less ACs for the monsters. 50000 sounds like a bit too much. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Fri Jun 19, 2009 12:45 pm | |
| - Death the Kid wrote:
- Ekir wrote:
- The square thing sounds like a really good idea. What if guilds could fight each others villages? You can buy monsters to fight with you (monsters like red dragon costs about 50000 ac)
that would be a good idea but maybe less ACs for the monsters. 50000 sounds like a bit too much. 1/10th of that sounds fair..5000 ac's should do. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Fri Jun 19, 2009 1:14 pm | |
| I meant 5000 actually. There could be cheap monsters too like 2000 gold for a trobble. 1000 gold for 2 sneevils, etc. | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Fri Jun 19, 2009 3:40 pm | |
| - Ekir wrote:
- I meant 5000 actually. There could be cheap monsters too like 2000 gold for a trobble. 1000 gold for 2 sneevils, etc.
that would make a lot more sense. how about Belrot for 10k ACs cuz it's belrot? but for buying them we should have a clan fund that can be used to buy the monsters so it's easier than haveing one person buy all the ACs to defend the clan base. otherwise it's going to be wasting someone elses money when we could all just put it together so it would be split equally. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Fri Jun 19, 2009 4:28 pm | |
| Clan banks would be a great way to organize money, clans can have different funds for different stuff and resources, so you can buy guard monsters for you're village, maybe clan logos, monsters to fight with the clan, more property for you're village, etc. Guild lotterys, maybe once a day a random chosen guild is given 200 ac and like 10000 gold directly to their bank! | |
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| Subject: Re: Guilds features | |
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| Guilds features | |
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