| Guilds features | |
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+5♣R.I.P. Michael Jackson♣ pkowns121 Death the Kid !Bacon Lord! Timitsego V2 9 posters |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Guilds features Mon Jun 01, 2009 8:09 am | |
| Discuss what features guilds possibly could have etc.
Last edited by Timitsego V2 on Sat Jun 20, 2009 11:43 am; edited 1 time in total | |
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!Bacon Lord! Seppy's General of Death
Posts : 124 Join date : 2009-05-22 Age : 29 Location : In your Fridge, Drinking your soda!!!
| Subject: Re: Guilds features Tue Jun 02, 2009 3:50 am | |
| If we can, how about our own shop!!! | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Tue Jun 02, 2009 12:13 pm | |
| - Hero of Light Yenn wrote:
- If we can, how about our own shop!!!
if that's possible what would AE do to make all of the weapons? | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Tue Jun 02, 2009 3:58 pm | |
| Custom guild armors/weapons would be epic.?Now just to keep dreaming about it.... | |
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pkowns121 Seppy's Death Knight
Posts : 65 Join date : 2009-05-20
| Subject: Re: Guilds features Tue Jun 02, 2009 5:27 pm | |
| if we create the weapons who gets to make the amount it cost -.- | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: Guilds features Tue Jun 02, 2009 5:35 pm | |
| Meh knowing AE this is probably there basic Guild: ~MemberList ~Default Homepage/Pre-Set designs ~Apply for guild button (Guild can set requirements/Toggle Join's ON/OFF button) ~Make your own symbol These I think would be eventually added ~Guild Halls/Castles/Rooms/etc... ~Guild PvP tornaments ~Guild items (Like regular items but with your guilds symbol on them)
Stuff like that. | |
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Guest Guest
| Subject: Re: Guilds features Tue Jun 02, 2009 5:37 pm | |
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TDawg Seppy's Death Knight
Posts : 57 Join date : 2009-05-22 Location : Where Chuck Norris Is
| Subject: Re: Guilds features Tue Jun 02, 2009 5:47 pm | |
| I also heard that guilds get their own special Houses | |
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lyon Seppy's Death Knight
Posts : 74 Join date : 2009-05-31 Age : 100 Location : PEN ISLAND!!!!!
| Subject: Re: Guilds features Tue Jun 02, 2009 9:34 pm | |
| AWESOME i call master bedroom | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Wed Jun 03, 2009 12:45 pm | |
| - ¥¥¥Bloo¥¥¥ wrote:
- Meh knowing AE this is probably there basic Guild:
~MemberList ~Default Homepage/Pre-Set designs ~Apply for guild button (Guild can set requirements/Toggle Join's ON/OFF button) ~Make your own symbol These I think would be eventually added ~Guild Halls/Castles/Rooms/etc... ~Guild PvP tornaments ~Guild items (Like regular items but with your guilds symbol on them)
Stuff like that. I guess i'd be satisfied with that...Kinda.. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: Guilds features Thu Jun 04, 2009 4:55 pm | |
| I just named the basics e.e
Besides Stats (So says Artix) are this week. Soon PvP.... So that means guilds should be after or before PvP.
Last edited by ♣♣FlameofIce♣♣ on Fri Jun 05, 2009 11:50 pm; edited 1 time in total | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Thu Jun 04, 2009 6:48 pm | |
| When housing comes out a guild should have it's own territory. So then other guilds can fight with other guilds for more land, when a guild wins they get lets say 25% of the other guilds gold and maybe 5% of their land. Monsters should be available to fight with a guild to make the fights better. | |
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xRei Seppy's Elite Shadow Doom General of Doom
Posts : 312 Join date : 2009-05-19 Age : 29 Location : ~Timmehs houze
| Subject: Re: Guilds features Thu Jun 04, 2009 8:28 pm | |
| Hm... Guilds.. Heres my supa Vision >=0 ~Guild icon Pop-ups guild page- Announcements, Rankings, Members list (Last Active)(Contributions), Guild acheivements, Guild Fund, Enemies/Allies.
Contribution should be obtainable through hours online, Exp/Rep Gained, Killing enemy guild members, donating gold.
Guild Wars should be hosted by a member of the staff and announced ahead of time to allow registration by Guild Masters/Elders. Cash from guild bank to sign up for war. The winner of the "Pk" war should get tons of gold/Guild bonus for till next war/ Champion Guild title.
Acheivements are self-explanatory.
Level-up system for Guilds throught Contribution and party quests. Higher level guilds get bigger plots of Guild land, member space, expanded pictures. | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Fri Jun 05, 2009 9:03 pm | |
| - xRei wrote:
- Hm... Guilds.. Heres my supa Vision >=0
~Guild icon Pop-ups guild page- Announcements, Rankings, Members list (Last Active)(Contributions), Guild acheivements, Guild Fund, Enemies/Allies.
Contribution should be obtainable through hours online, Exp/Rep Gained, Killing enemy guild members, donating gold.
Guild Wars should be hosted by a member of the staff and announced ahead of time to allow registration by Guild Masters/Elders. Cash from guild bank to sign up for war. The winner of the "Pk" war should get tons of gold/Guild bonus for till next war/ Champion Guild title.
Acheivements are self-explanatory.
Level-up system for Guilds throught Contribution and party quests. Higher level guilds get bigger plots of Guild land, member space, expanded pictures. hmmm, that's a really good idea, rei | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: Guilds features Fri Jun 05, 2009 11:51 pm | |
| Good idea Rei but I think only the leader should be able to start a guild war to prevent loss of guild rank (if there is any). And guilds could have special items that give stat bonuses for all the members of the guild. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Sat Jun 06, 2009 8:15 am | |
| Thats really interesting.And i agree with bluey about the guild war thing. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Sat Jun 06, 2009 10:01 am | |
| I think guilds should be able to make their own guild armor. Color Custom, and all the other things to make it 100% original to the clan. | |
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xRei Seppy's Elite Shadow Doom General of Doom
Posts : 312 Join date : 2009-05-19 Age : 29 Location : ~Timmehs houze
| Subject: Re: Guilds features Sat Jun 06, 2009 11:55 am | |
| Well, sometimes the leader *Cough* cant come on. If I happen to be occupied for that week, Its up to the "Elders" or the top ranks of the guild to do the job. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Sat Jun 06, 2009 11:58 am | |
| Meh still, if the leader doesnt know about it, they might do something you dont want <.< | |
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xRei Seppy's Elite Shadow Doom General of Doom
Posts : 312 Join date : 2009-05-19 Age : 29 Location : ~Timmehs houze
| Subject: Re: Guilds features Sat Jun 06, 2009 11:59 am | |
| Well, thats why theres a equal power withing the top ranks, or at least hopefully. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Sat Jun 06, 2009 12:00 pm | |
| Maybe...temporary leader replacement..Anyway, its about sure that its never gonna happen that you're not around >.< | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Sun Jun 07, 2009 3:02 pm | |
| LAWLS. Maybe guilds should have their own pet! Maybe ours could be something cool like a mini XREi! | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: Guilds features Sun Jun 07, 2009 3:26 pm | |
| - Ekir wrote:
- LAWLS. Maybe guilds should have their own pet! Maybe ours could be something cool like a mini XREi!
Yeah..right.Now dont act stupid. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: Guilds features Tue Jun 09, 2009 5:15 pm | |
| It could be possible, it wouldnt be too hard just to shrink a AQW character down to pet size. | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: Re: Guilds features Tue Jun 09, 2009 5:21 pm | |
| but do you really want someone like him following you around saying "nAAAAAAAGGGGGGGEEEEEEEEEEEYYYYYYYYYYYYYYYY" ? | |
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