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pkowns121
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Timitsego V2
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PostSubject: Guilds features   Guilds features I_icon_minitimeMon Jun 01, 2009 8:09 am

Discuss what features guilds possibly could have etc.


Last edited by Timitsego V2 on Sat Jun 20, 2009 11:43 am; edited 1 time in total
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!Bacon Lord!
Seppy's General of Death
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 3:50 am

If we can, how about our own shop!!!
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Death the Kid
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 12:13 pm

Hero of Light Yenn wrote:
If we can, how about our own shop!!!
if that's possible what would AE do to make all of the weapons?
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Timitsego V2
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 3:58 pm

Custom guild armors/weapons would be epic.?Now just to keep dreaming about it....
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pkowns121
Seppy's Death Knight
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 5:27 pm

if we create the weapons who gets to make the amount it cost -.-
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Holy King of Flamic
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 5:35 pm

Meh knowing AE this is probably there basic Guild:
~MemberList
~Default Homepage/Pre-Set designs
~Apply for guild button (Guild can set requirements/Toggle Join's ON/OFF button)
~Make your own symbol
These I think would be eventually added
~Guild Halls/Castles/Rooms/etc...
~Guild PvP tornaments
~Guild items (Like regular items but with your guilds symbol on them)

Stuff like that.
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 5:37 pm

yea i guess so
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TDawg
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 5:47 pm

I also heard that guilds get their own special Houses
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lyon
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 02, 2009 9:34 pm

AWESOME i call master bedroom
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Timitsego V2
Timmeh Ze Nub Uf Epacnass
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeWed Jun 03, 2009 12:45 pm

¥¥¥Bloo¥¥¥ wrote:
Meh knowing AE this is probably there basic Guild:
~MemberList
~Default Homepage/Pre-Set designs
~Apply for guild button (Guild can set requirements/Toggle Join's ON/OFF button)
~Make your own symbol
These I think would be eventually added
~Guild Halls/Castles/Rooms/etc...
~Guild PvP tornaments
~Guild items (Like regular items but with your guilds symbol on them)

Stuff like that.

I guess i'd be satisfied with that...Kinda..
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeThu Jun 04, 2009 4:55 pm

I just named the basics e.e
Besides Stats (So says Artix) are this week.
Soon PvP....
So that means guilds should be after or before PvP.


Last edited by ♣♣FlameofIce♣♣ on Fri Jun 05, 2009 11:50 pm; edited 1 time in total
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Ekir
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeThu Jun 04, 2009 6:48 pm

When housing comes out a guild should have it's own territory. So then other guilds can fight with other guilds for more land, when a guild wins they get lets say 25% of the other guilds gold and maybe 5% of their land. Monsters should be available to fight with a guild to make the fights better.
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xRei
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeThu Jun 04, 2009 8:28 pm

Hm... Guilds.. Heres my supa Vision >=0
~Guild icon
Pop-ups guild page- Announcements, Rankings, Members list (Last Active)(Contributions), Guild acheivements, Guild Fund, Enemies/Allies.

Contribution should be obtainable through hours online, Exp/Rep Gained, Killing enemy guild members, donating gold.

Guild Wars should be hosted by a member of the staff and announced ahead of time to allow registration by Guild Masters/Elders. Cash from guild bank to sign up for war. The winner of the "Pk" war should get tons of gold/Guild bonus for till next war/ Champion Guild title.

Acheivements are self-explanatory.

Level-up system for Guilds throught Contribution and party quests. Higher level guilds get bigger plots of Guild land, member space, expanded pictures.
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Death the Kid
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeFri Jun 05, 2009 9:03 pm

xRei wrote:
Hm... Guilds.. Heres my supa Vision >=0
~Guild icon
Pop-ups guild page- Announcements, Rankings, Members list (Last Active)(Contributions), Guild acheivements, Guild Fund, Enemies/Allies.

Contribution should be obtainable through hours online, Exp/Rep Gained, Killing enemy guild members, donating gold.

Guild Wars should be hosted by a member of the staff and announced ahead of time to allow registration by Guild Masters/Elders. Cash from guild bank to sign up for war. The winner of the "Pk" war should get tons of gold/Guild bonus for till next war/ Champion Guild title.

Acheivements are self-explanatory.

Level-up system for Guilds throught Contribution and party quests. Higher level guilds get bigger plots of Guild land, member space, expanded pictures.
hmmm, that's a really good idea, rei
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeFri Jun 05, 2009 11:51 pm

Good idea Rei but I think only the leader should be able to start a guild war to prevent loss of guild rank (if there is any).
And guilds could have special items that give stat bonuses for all the members of the guild.
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Timitsego V2
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSat Jun 06, 2009 8:15 am

Thats really interesting.And i agree with bluey about the guild war thing.
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Ekir
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSat Jun 06, 2009 10:01 am

I think guilds should be able to make their own guild armor. Color Custom, and all the other things to make it 100% original to the clan.
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xRei
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSat Jun 06, 2009 11:55 am

Well, sometimes the leader *Cough* cant come on. If I happen to be occupied for that week, Its up to the "Elders" or the top ranks of the guild to do the job.
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Timitsego V2
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSat Jun 06, 2009 11:58 am

Meh still, if the leader doesnt know about it, they might do something you dont want <.<
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xRei
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSat Jun 06, 2009 11:59 am

Well, thats why theres a equal power withing the top ranks, or at least hopefully.
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Timitsego V2
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSat Jun 06, 2009 12:00 pm

Maybe...temporary leader replacement..Anyway, its about sure that its never gonna happen that you're not around >.<
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Ekir
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSun Jun 07, 2009 3:02 pm

LAWLS. Maybe guilds should have their own pet! Maybe ours could be something cool like a mini XREi!
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Timitsego V2
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeSun Jun 07, 2009 3:26 pm

Ekir wrote:
LAWLS. Maybe guilds should have their own pet! Maybe ours could be something cool like a mini XREi!

Yeah..right.Now dont act stupid.
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Ekir
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 09, 2009 5:15 pm

It could be possible, it wouldnt be too hard just to shrink a AQW character down to pet size.
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Death the Kid
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PostSubject: Re: Guilds features   Guilds features I_icon_minitimeTue Jun 09, 2009 5:21 pm

but do you really want someone like him following you around saying "nAAAAAAAGGGGGGGEEEEEEEEEEEYYYYYYYYYYYYYYYY" ?
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