| AQW Monsters | |
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+7Gladius Procella xRei Vallorerules Death the Kid Timitsego V2 ♣R.I.P. Michael Jackson♣ Ekir 11 posters |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: AQW Monsters Tue May 19, 2009 9:02 pm | |
| Anything at all about the monsters in AQW can be posted here. The coolest monsters, The stupid ones, the strong ones, the weak ones. All that and more can be discussed here. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: AQW Monsters Tue May 19, 2009 9:13 pm | |
| I hate hate HAAAATE the Grenwog.... It was the strongest and most pointless boss.... ~King Alteon | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Tue May 19, 2009 9:15 pm | |
| Yea you're right. Why would AE make a pointless boss so powerful? I wish they did that for the hydra or some other boss that actually matters. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Wed May 20, 2009 4:21 pm | |
| Lol yeah, i hated it too.Just for some lame grenwog pet? Really, it was pathetic. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Wed May 20, 2009 4:25 pm | |
| The cyclops warlord wasnt too cool if you ask me. I think AE isnt being too original with the monsters they put into AQW. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Wed May 20, 2009 5:05 pm | |
| Oh well,atleast they put some effort in arracara.It my favorite monster for now, not by looks but just for its ability. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Wed May 20, 2009 5:16 pm | |
| Yea they definitely put some effort into aracara. That ability was somewhat unique compared to all the other monsters in the game. Some people may not like it but i think monsters would be more interesting if more monsters in AQW could have aggro. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: AQW Monsters Wed May 20, 2009 5:22 pm | |
| I want more monsters like Acara that can actually heal there HP so it makes the fight more challenging than just skill spamming. ~King Alteon | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Wed May 20, 2009 5:26 pm | |
| I think it would be cool (and possibly irritating) if a monster could only attack if it used mana. But the monster can drain your mana so it can replenish it's own, and maybe the more mana it has the more attacks it can do. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Wed May 20, 2009 5:59 pm | |
| Dont think that it would work if they only could attack with mana.Why not just some stronger mana using special attacks/effects?It could work...This way strategy could be needed. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Wed May 20, 2009 7:01 pm | |
| Yeah there are a few errors in that little idea of mine, but i think if AE actually adopted that idea they could make it work. Thanks for pointing out that flaw tim! | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Wed May 20, 2009 7:07 pm | |
| No problem ekir.Your idea still was the basic.They SHOULD implent something like it. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Wed May 20, 2009 7:18 pm | |
| I do get some decent ideas once in a while. Do you guys think that monsters should have their own element and our armors should be weak to certain elements and more resistant towards others? | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Wed May 20, 2009 7:28 pm | |
| Maybe some, but definatly not all. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Wed May 20, 2009 7:31 pm | |
| Maybe just bosses can have their own element. Like i hear alot AE's engine sucks so they probably cant go overboard with the elements. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Wed May 20, 2009 7:36 pm | |
| I cant really see why elements would need such a huge update?Maybe some added sound fx, elemental symbols, and maybe some dot or something... | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: AQW Monsters Wed May 20, 2009 9:38 pm | |
| All I want is monsters that can restore HP and use MP for mega attacks instead of random MP drop attacks that do almost no extra damage. ~Seppy | |
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Death the Kid Seppy's Elite Shadow Doom General of Doom
Posts : 314 Join date : 2009-05-20 Location : MAH HOUSE
| Subject: AQW Monsters Wed May 20, 2009 11:22 pm | |
| yeah, i agree with bluey that the monsters should regain HP and have stronger mana attacks ~Gotrek Gurnisson, Trollslayer | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Thu May 21, 2009 5:50 am | |
| Lol i guess thats also ok... Oh yeah , bluey, what's the character sheet for? | |
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Vallorerules Elite Death Knight
Posts : 241 Join date : 2009-05-20 Age : 31 Location : UK
| Subject: Re: AQW Monsters Thu May 21, 2009 7:48 am | |
| yeah!
they give some of the weapons elements, like rune sword - energy, and it has no use! not even against the 'water' hydra | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Thu May 21, 2009 4:20 pm | |
| You're right Vallore they don't do much bit I bet they'll have a use it some time. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: AQW Monsters Thu May 21, 2009 4:47 pm | |
| I dunno I thought I took the Character Sheet off....*Edits* ~Seppy | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: AQW Monsters Thu May 21, 2009 4:52 pm | |
| I think that the chainsaw sneevils in the Faerie map were a complete failure. Completely unoriginal if you as me. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: AQW Monsters Thu May 21, 2009 5:00 pm | |
| Chainsaw Sneevils are EPIC even though there chainsaws are clones of mogloween ones.... Still Chainsaw + Sneevil = EPIC ~Seppy | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: AQW Monsters Thu May 21, 2009 5:01 pm | |
| I dont really think they were supposed to be " original' Just supposed to be funny in some way.I mean like cmon, sneevils...wearing chainsaws? xD | |
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