| WEAPON IDEAS | |
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+5Vallorerules xRei ♣R.I.P. Michael Jackson♣ Timitsego V2 Ekir 9 posters |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: WEAPON IDEAS Tue May 19, 2009 7:27 pm | |
| Any ideas that you have about the weapons in AQW you can post them all here.
1) I for one, think rogues should be able to dual weild knives and daggers. 2) Also i think that weapons should have animations besides slashing like jumping attacks, different stances, colored slashes, etc.
Last edited by Ekir on Wed May 20, 2009 4:44 pm; edited 2 times in total | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 4:40 pm | |
| Different kind of weapons should maybe have their own attack stance. But anyway i agree with your idea's, small things like that would make things more fun | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 4:43 pm | |
| I think pets should also be able to attack, pets would become a living weapon if this happened, they look somewhat cool following members around but if they attacked that would be epic! | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 5:07 pm | |
| Lol thats probally either never gonna happen or take way too long.(pets already cause enough lagg without attacking)they would need a way better engine | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 5:42 pm | |
| Stop going off topic (Deleted all offtopic posts) ~King Alteon | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 5:55 pm | |
| Anyway.I'm still supporting weapon specials. | |
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xRei Seppy's Elite Shadow Doom General of Doom
Posts : 312 Join date : 2009-05-19 Age : 29 Location : ~Timmehs houze
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 6:05 pm | |
| I believe thats abusing your... "power" The post was absolutely on-topic and directly related to AQW weapons, their graphics, and future abilities. Weapon specials are going to take a while to implement so dont count on it coming soon. Anyways, an idea i have for a weapon is a glow. There are many mmos, and something ive noticed about almost all of them is that the weapons can be "upgraded" to shine. This could be a nice way to earn money for AE to allow the further enhancement of weapon animations/ideas. The only strange/ disagreeable thing about the glow is how it might look strange and out of place in such a cartoonish game.
....I made an animation section for a reason. ~Seppy
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 6:13 pm | |
| ...Glows?That might fit some weapons.And what about weapons that already have glows? <.< | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 6:31 pm | |
| Glows would be really cool, I think that they should do what they did in aqw with elements. A certain monster was weak to a certain element that a weapon could posess. That would add strategy and make weapons more individual. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 6:43 pm | |
| Elements?That might just be it.Why else would they put elements on some weapons?It would mean they would do something with it probally. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 6:45 pm | |
| You're right they've been putting only a few elements on weapons but they have served no purpose yet... Maybe they're going to do just what i suggested.....Or maybe not | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 6:56 pm | |
| I'm guessing that they will. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 7:27 pm | |
| Yea they probably will but without it fighting monsters would suck. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: WEAPON IDEAS Wed May 20, 2009 9:42 pm | |
| Just to make note take Animation to the animation thread and keep this section on weapons ok? ~Seppy | |
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Vallorerules Elite Death Knight
Posts : 241 Join date : 2009-05-20 Age : 31 Location : UK
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 7:55 am | |
| has anyone tried if the do make a difference?
i think someone should test a light weapon against the undead, and the fish, for example, to see if the attack differs | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:04 am | |
| I dont think it would make a difference, somebody should have noticed that by now if it were like that o_O | |
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Vallorerules Elite Death Knight
Posts : 241 Join date : 2009-05-20 Age : 31 Location : UK
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:07 am | |
| i guess so,
i conclude then.. AE should get on with actually completing the things the players want! like Guilds etc! other than silly lords of chaos.. | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:22 am | |
| Yeah i agree, its better that the storyline takes a break and they finish weapons etc.(seriously...enough with the chaos stuff already <.<) | |
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Vallorerules Elite Death Knight
Posts : 241 Join date : 2009-05-20 Age : 31 Location : UK
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:27 am | |
| lol, why aren't we telling them these things!! | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:28 am | |
| Meh, cause ae barely takes any suggestions in game. | |
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Vallorerules Elite Death Knight
Posts : 241 Join date : 2009-05-20 Age : 31 Location : UK
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:36 am | |
| probs cuz they have 3 other games to uphold | |
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Timitsego V2 Timmeh Ze Nub Uf Epacnass
Posts : 640 Join date : 2009-05-20 Age : 29 Location : Belgium
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:39 am | |
| True but they have enough team members for each game.Not to mention they have A LOT of weapons they can get inspiration from.(their other games) | |
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Vallorerules Elite Death Knight
Posts : 241 Join date : 2009-05-20 Age : 31 Location : UK
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 8:42 am | |
| and mythological creatures.... i wanna see a minotaur.. | |
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Ekir Seppy's Elite Shadow Doom General of Doom
Posts : 402 Join date : 2009-05-19 Age : 28 Location : Philedelphia, Pennsylvania
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 4:46 pm | |
| This would make some terrible lag but i think that a talking weapon would be interesting. | |
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♣R.I.P. Michael Jackson♣ Holy King of Flamic
Posts : 221 Join date : 2009-05-19 Age : 29
| Subject: Re: WEAPON IDEAS Thu May 21, 2009 5:02 pm | |
| I wonder if AE will make anymore SS clones......Red *Check White_ Blue*Check = 4th of July WOOT WOOT!!!! ~Seppy | |
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